CONTROL Resonant Trophy Guide: All 50 Trophies and the Platinum Road
All 50 CONTROL Resonant trophies explained: the full PSN list Platinum requirements Resonant boss kills the Gap Mural and what Steam players get at launch.
FAQ
How many trophies does CONTROL Resonant have?
Is the CONTROL Resonant Platinum hard?
How many trophies does CONTROL Resonant have?
The full PSN trophy list is live on PSNProfiles: 50 trophies — 1 Platinum, 1 Gold, 16 Silver and 32 Bronze. Early-access players are already on the board (the first handful of owners appeared the moment the PS5 Deluxe early access window opened on September 22), which means real unlock percentages start populating now — and the rarest trophies will identify themselves within days.
| Rarity | Count |
|---|---|
| Platinum | 1 |
| Gold | 1 |
| Silver | 16 |
| Bronze | 32 |
| Total | 50 |
What does the Platinum require?
The Platinum (“earn all other trophies”) pulls in the full completionist checklist. The confirmed highlights from the list and early guides:
- Six Resonant boss kills — the boss-tier enemies at the centre of corrupted New York each carry an objective
- Complete the Mural in the Gap — the Gap is the game’s meta-progression space, and its Mural is a known Platinum gate
- Zone levels and exploration objectives across warped Manhattan
- Artifact crafting — the system with three slots (fourth in NG+) has crafting objectives attached
- Hidden side quests — the list contains spoilers by nature; PowerPyx’s full breakdown marks which entries reveal story beats
Trophy-hunter consensus so far (PSNProfiles forum): the list is “similar to the original’s — basically do all the stuff” — completion-driven rather than skill-gated, with weapon leveling called out as the grind to plan for.
What about Steam achievements?
The Steam mirror is live: 49 achievements mirroring the PSN list (the Platinum is PlayStation-only), with global unlock rates already populating from launch-day players. The full rarity curve — and the drop-offs showing where the community is stuck — is tracked on the achievements page.
Post-launch notes for trophy hunters
The game is out and patched, and three changes matter for the Platinum road:
- Hotfix 1.3.3 made combat trophies easier — enemy health and Falter requirements came down and Dylan’s strength went up, which loosens exactly the difficulty-adjacent trophies players were grinding
- New Game Plus and NG++ exist for cleanup — a carrying-over second run is the natural home for missed Resonant kills and side-chain trophies, and update 1.4.0’s Reset Items make respec-ing for a specific trophy cheap
- Quest bugs are being fixed fast — the Complete Set bug that could stall its chain was patched in 1.4.0; if a story trophy won’t pop, check the patch notes before assuming it’s your route
The route advice stands: pair trophy cleanup with the natural zone order, and a single completionist run — 30–40 hours per PowerPyx — gets you most of the way (how long to beat).
Sources
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